Posted: January 12th, 2009 | Author: pixy | Filed under: BubbleTouch, DevBlog | Tags: Bubble Touch | No Comments »
Design and GFX:
During this week-end we have implemented the first bonus for BubbleTouch. Soon we will post some bonus cards which describe briefly each bonus. This card will be probably putted inside the game in a “bonus gallery” browsable by the user. Obviously, during the game new bonus will appear inside the levels and displayed on the gallery.
We think that the game will be more funny and playble if there is a bigger number of bonus.
I have preparared the GFX for approx 6-7 bonus, while only the classic muliplier bonus ( x2, x3, x4) has been currently designed. This multiplier bonus appear in a level when the player increment the sequence of consecutive bubble of the same colour touched (popped).
Coding :
We are now able to load a single level from an XML file thanks to cocoa NSXMLParser class. In this manner it will be easy to create the entire level pack. A first implementation of the multiplier bonus has been done quite successfully
Until now we haven’t post any image of the game ! I hope that my lazy brothers we will do that shortly.
I would like to post also some video too. So, stay tuned !
Posted: January 9th, 2009 | Author: bugman | Filed under: BubbleTouch, DevBlog | Tags: BubbleTouch | No Comments »
Hi All!

This is image resume the hardware used to develop BubbleTouch, in a few words:
- 2 Ipod Touch 2nd Generation
- 1 Mac mini (PowerPC)
- 1 Macbook (Intel)
- 17′ Benq Monitor
- an Hp Notebook for Gfx & music
Posted: January 7th, 2009 | Author: pixy | Filed under: BubbleTouch, DevBlog | Tags: BubbleTouch | No Comments »
Hello everyone !
During this period a lot of new stuff has been added to BubbleTouch !
First of all we have a first complete level (even with some feature missing) workable and fully playable !
Since this is my first post I will explain briefly what are my duties: I’m a C/C++ coder but for BubbleTouch I’m responsible especially for graphics and Music/SFX even if in the spare time I will help (a lot
) my brothers on writing code.
These are the programs that we currently use during the development of BubbleTouch (on Windows and Mac platform):
- GIMP for some retouch of 2D images and to compose the texture atlas of the game.
- Inkscape for creating the bubble touch sprites.
- MilkyTracker for creating the music
Soon we will add images and explain better what we have done during these holidays, so stay tuned !
We hope to add some videos too !!
PiXy / PixMapBrothers
Posted: December 13th, 2008 | Author: admin | Filed under: BubbleTouch, DevBlog | Tags: BubbleTouch | No Comments »
In the first month we start to build a testbed with Box2D and Iphone SDK.
Here some screenshots:
BugMaN work on bitmapped Font while PiXy make some gfx for the bubbles.
Posted: September 3rd, 2008 | Author: admin | Filed under: BubbleTouch, DevBlog | 1 Comment »
Hi all!
This is first post of a Diary that follow the development of the first our games called Bubble Touch!

- Ipod Touch
Yesterday we have bought two amazing Ipod Touch 8 Gb 2nd Generation for test our application made with Apple Iphone SDK.