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PixMapBrothers uses Goplan |
Posted by pixy | Filed under BubbleTouch, DevBlog
Today we have moved our notes, bug tracking and tasks for BubbleTouch on Goplan.
Goplan is an online project management and collaboration tool that allows us to manage our todo list, divide out tasks and tracking the bug encountered during the development.
We are using the free account which allows to manage 2 projects and, for the moment, fits completely our needs. We likes the possibility to divide a task into several subtasks that is exactly what we do when we put some goal to reach.Starting from the goal to reach (i.e. complete the level selection menu) we identify all the micro task needed to reach it.
Previously to manage our todo list and tasks we are using RTM (Remeber The Milk) which also have a lot of cools features like tags, and weekly planner. We still continue to use it, together with Goplan, in order to catch the best features for both application.
Goplan will be more used as a bug tracking system, and a place to add notes, comments on tasks, while RTM will be used to print out a weekly planner and organize better tasks.
If the next version of Goplan, currently in development (Goplan 2.0) will have supports for tags, possiblity to assign a task to multiple users, and other cool features, we will probably drop RTM.
A mandatory screenshot of BubbleTouch tasks on Goplan, due for this week-end:
![]() BubbleTouch on GoPlan |
PiXy / PixMapBrothers
Tags: Bubble Touch
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Week-end updates |
Posted by pixy | Filed under BubbleTouch, DevBlog
Design and GFX:
During this week-end we have implemented the first bonus for BubbleTouch. Soon we will post some bonus cards which describe briefly each bonus. This card will be probably putted inside the game in a “bonus gallery” browsable by the user. Obviously, during the game new bonus will appear inside the levels and displayed on the gallery.
We think that the game will be more funny and playble if there is a bigger number of bonus.
I have preparared the GFX for approx 6-7 bonus, while only the classic muliplier bonus ( x2, x3, x4) has been currently designed. This multiplier bonus appear in a level when the player increment the sequence of consecutive bubble of the same colour touched (popped).
Coding :
We are now able to load a single level from an XML file thanks to cocoa NSXMLParser class. In this manner it will be easy to create the entire level pack. A first implementation of the multiplier bonus has been done quite successfully
Until now we haven’t post any image of the game ! I hope that my lazy brothers we will do that shortly.
I would like to post also some video too. So, stay tuned !
Tags: Bubble Touch
