Bubble Touch! submitted to the App Store
Posted: October 2nd, 2010 | Author: admin | Filed under: BubbleTouch, DevBlog | No Comments »
Hooray !! Finally, Bubble Touch has been submitted to the App Store ! We will inform you when it is available for download !
Unfortunately, there is already another game with the same name, so we have add an exclamation mark to the game name. To avoid “download mistakes” this will be the Bubble Touch icon:
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Some days ago I saw the trailer of the new Bubble Bobble Double and the first things that I said was “Hey, they have copied our idea !! It will be difficult to challenge with Taito ! “. We like however fly high and continue to dream that we can make a modest success…
Bubble Touch was in our hands so far, but now we want to follow your advice, suggestions, and feedbacks that we can add it in the next update !
Step by step, we want to make, with your support, this game more and more funny !
You can send us, even now, ideas, suggestions and feedbacks on bubbletouch.userecho.com.
More information on Bubble Touch description page.
Bubble Touch! Official Teaser
Posted: September 16th, 2010 | Author: pixy | Filed under: BubbleTouch, DevBlog | No Comments »Bubble Touch! finishing touches
Posted: August 30th, 2010 | Author: pixy | Filed under: BubbleTouch, DevBlog, Uncategorized | No Comments »Dear all, BubbleTouch is almost ready to be released to the App Store soon.
We have almost finished level design, and we take this week to play the whole levels in order to improve the gameplay. In the meantime, we have also update the code and now BubbleTouch support iOS 4 and multitasking.
Stay tuned, images, videos and other news will be posted soon !
Happy Birthday to us !
Posted: April 12th, 2010 | Author: pixy | Filed under: BubbleTouch, DevBlog | No Comments »Today, we celebrate our birthday !
We made a good present, developing BubbleTouch during the previous week-end and fixing a lot of things.
We have finally improved performances, and now, even on Iphone 3G, we have 60 FPS in-game !
Some other little fixing are needed, the bonus gallery has to be complete, and then we can think only on design, music, and test.
We hope to finish the bonus gallery during these weeks, and to complete the design of the first two planet as soon as possible.
Soon we will post new screenshots and videos, so stay tuned !
Progress Update
Posted: February 22nd, 2010 | Author: pixy | Filed under: BubbleTouch, DevBlog | No Comments »Hi ! I would like to share with you ome BubbleTouch progress.
During these first months of 2010 we have:
- Rewritten the code for background music and sound effects
- Updated Box2D to the last revision (r57)
- Finished Bonus implementation
- Worked on performance issues
- Re-designed some menu
In other words, we have almost finished the code.
The next things to do are
- level design
- testing
- graphics & music improvements
We hope to finish as soon as possible, we have a lot of idea for new projects… so stay tuned !
Merry Christmas !
Posted: December 24th, 2009 | Author: pixy | Filed under: BubbleTouch, DevBlog | No Comments »
Akai LPK25
Posted: December 24th, 2009 | Author: pixy | Filed under: BubbleTouch, DevBlog | No Comments »For Christmas I give a useful present to my brother: an Akai LPK25 keyboard. We will use it (me too) to compose our game music. It is quite small and portable, usb-powered and with an useful arpeggiator ! I immediately configure MilkyTracker with MIDI input and start making music with it :

Bubble Touch! First Video
Posted: December 11th, 2009 | Author: admin | Filed under: BubbleTouch, DevBlog | No Comments »Bubble Touch! November update
Posted: November 24th, 2009 | Author: pixy | Filed under: BubbleTouch, DevBlog | No Comments »A short update about BubbleTouch, during November:
- PiXy bought an unibody white macbook and he is starting developing on Mac too !
- BubbleTouch editor is almost finished, now for each level you can also choose for bubble size, and some physic bubble parameters (restitution and friction), you can also create the environemnt positioning fixed block.
- We have set a 1st December milestone to have the first world completed (design + code)
We would like to release the game for Christmas even if there are a lot of things to do yet, new images and possibly, a first video will be posted when we have something more finished and polished.

